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Tuesday, September 28, 2010

Lara Croft and the Guardian of Light PC GAME DVD

Lara Croft and the Guardian of Light PC GAME


























GAME PLAY SNAPSHOTS















GAME DETAILS

Developer    
Crystal Dynamics

Publisher    
Eidos Interactive

Distributor     
Square Enix

Director    
Daniel Neuberger
Series     Tomb Raider

Platform    
PlayStation Network, Xbox Live Arcade, Microsoft Windows

Release date    
18 August 2010[show]
Xbox 360 (Arcade)

    * NA 18 August 2010
    * EU 18 August 2010
    * AUS 19 August 2010

PC (Steam) & PlayStation 3 (PSN)

    * NA 28 September 2010
    * EU 28 September 2010
    * AUS 29 September 2010

Genre    
Isometric platform, Action

Mode     
Two-player co-op, Single-player

Rating    

    * ESRB: T
    * PEGI: 12

Media     digital download

GAME REVIEW

The game is a departure from the main series as being a third person adventure game. Instead it is a non-linear "arcade-inspired" action game played from an isometric viewpoint using a fixed camera.[2][3] The game also features cooperative gameplay, and players can take control of either Lara or an ancient Mayan  tribesman named Totec. Each playable character possess unique weapons and skills. Lara retains her dual pistols with infinite ammo and a grappling hook, which she is able to use to make it across difficult gaps and Totec can ride along. Totec carries spears which can be used both as a weapon and on the environment.[4] Both characters carry unlimited "bombs" that can be dropped and detonated.[5] Tombs can be explored and some will have "booby-trap puzzles" to solve.[4] The game will not have any loading times.[6]

Guardian of Light may be played with a single player, and a second player may join at any time, whether online or locally.[4] In the single-player campaign the only playable character is Lara; Totec will not be available to assist and Lara will have all the tools required along with new abilities to make it through her own unique adventure.[5][7] The puzzles and bits of the map are also different.[5] Creative director Daniel Neuberger said that this was because he did not want the player to get frustrated by having to rely on AI.[7] The campaign will reportedly feature up to eight to ten hours of gameplay.


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